All this month we’re posting high-resolution videos of the sessions from HandmadeCon 2015. Up first is the session with Tommy Refenes, sole programmer behind megahit Super Meat Boy. I talked to Tommy about two key aspects of its development: how he structured the art pipeline for Edmund McMillen, and how he tuned the player movement controls:
There’s a ton of great stuff in here, but of particular interest to me was Tommy’s pragmatic take on how to do the asset matching between an art tool and an in-game editor. It’s one of those times when someone says, “well actually you’re doing a ton of work for no benefit, you can get rid of all of it,” and then you kick yourself for never realizing that! I highly recommend checking it out.
HandmadeCon 2016 is November 19th-20th.
If you enjoyed this session from 2015’s conference and would like to attend HandmadeCon 2016, early registration is available now:
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