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Sander van Rossen
Joined: 03 Apr 2008 Posts: 5 Location: Capelle aan den ijssel (the Netherlands)
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Posted: Thu Apr 03, 2008 10:31 am Post subject: glextgen? |
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| The svt code uses an external tool called glextgen.. can you please tell me where i find it? thanks |
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sean
Joined: 01 Feb 2005 Posts: 1392 Location: Kirkland WA
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Posted: Thu Apr 03, 2008 10:13 pm Post subject: |
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| It shouldn't actually be required to run; it just generates a C and an H file which are already included in the release. Just delete the text file that requires glextgen from the project. |
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Sander van Rossen
Joined: 03 Apr 2008 Posts: 5 Location: Capelle aan den ijssel (the Netherlands)
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Posted: Fri Apr 04, 2008 7:46 am Post subject: |
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Huh? Odd.. the files where somehow erased from my svt directory, even though they where there in the zip file..
It works now, thanks.
Debug mode has a lot of artifacts by the way, but Release mode doesn't?
... Looks as if there aren't enough texture pages in debug mode? |
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sean
Joined: 01 Feb 2005 Posts: 1392 Location: Kirkland WA
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Posted: Fri Apr 04, 2008 7:59 am Post subject: |
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| I had to do a lot of hacking to make it run on my laptop, and I may well have put weird dependencies on debug versus release that goes outside expectations. I don't really know. |
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Sander van Rossen
Joined: 03 Apr 2008 Posts: 5 Location: Capelle aan den ijssel (the Netherlands)
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Posted: Fri Apr 04, 2008 8:05 am Post subject: |
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okay, no problem
cool demo by the way, forgot to mention that  |
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