|
View previous topic :: View next topic
|
| Author |
Message |
Won
Joined: 21 Sep 2005 Posts: 506 Location: New York
|
| |
Posted: Tue Oct 07, 2008 3:43 am Post subject: Interesting raymarching preso |
 |
|
Thatch and I were looking at this at work a few weeks ago:
http://rgba.scenesp.org/iq/divulgation/nvscene2008/nvscene2008.htm
Has some neat tricks on what you can do with sphere-tracing in distance fields (lighting, warping, blob CSG). Since it was in the context of 4k demos, the distance fields are procedural in his talk. |
|
| Back to top |
|
 |
Doug Rogers
Joined: 28 Sep 2009 Posts: 3
|
| |
Posted: Mon Sep 28, 2009 2:45 pm Post subject: |
 |
|
| That link does not work for me. |
|
| Back to top |
|
 |
TomF
Joined: 18 Feb 2007 Posts: 107 Location: Seattle
|
|
| Back to top |
|
 |
jai
Joined: 10 Apr 2007 Posts: 247
|
| |
Posted: Tue Sep 29, 2009 2:19 pm Post subject: |
 |
|
In addition to Tom's link, there are a whole bunch of fantastic bits on the site. My current favorite is this brief presentation behind the scenes of the amazing 4K demo 'Elevated'. It's a complete walk through -- ideas, inspiration, implementation.
http://iquilezles.org/www/material/function2009/function2009.htm |
|
| Back to top |
|
 |
|