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Texture corruption on the planets in the demo

 
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Doug Rogers



Joined: 28 Sep 2009
Posts: 3

PostPosted: Mon Sep 28, 2009 12:43 am    Post subject: Texture corruption on the planets in the demo Reply with quote

I just downloaded the demo and I see some corruption on the planets. It happens on all the planets.

Screenshots:
http://i341.photobucket.com/albums/o370/Numerator/SVT.jpg
http://i341.photobucket.com/albums/o370/Numerator/SVT2.jpg

-Doug
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sean



Joined: 01 Feb 2005
Posts: 1392
Location: Kirkland WA

PostPosted: Mon Sep 28, 2009 10:06 am    Post subject: Reply with quote

It looks like everything's corrupted.

As I mentioned in various notes, I didn't actually try to make it robust on all hardware--it doesn't have fallbacks and it probably doesn't even check for extensions and just tries to use them. The goal was a robust algorithm, not a shippable implementation. It worked 100% on both by desktop and my laptop machines, but who knows beyond that. (I think the desktop was an nvidia part.)
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Doug Rogers



Joined: 28 Sep 2009
Posts: 3

PostPosted: Mon Sep 28, 2009 2:31 pm    Post subject: Reply with quote

I am using an NVIDIA GeForce 8800 GTS 512 with a recent driver,which should support all the same extensions. I have not investigated the source of the corruption, though.

I guess the take away here is that a robust implementation would need to be run on a variety of platforms and have fallbacks as is typical of PC applications.

This why a PC is not just one SKU.

Thanks for the presentation and posting the code.

EDIT: I am using Vista 64 as well.
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