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  <title>Molly Rocket</title>
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  <description>Molly Rocket games and everything even tangentially related</description>
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  <pubDate>Thu Sep 09, 2010 3:04 pm</pubDate>
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    <link>https://mollyrocket.com/forums/</link>
    <description>Molly Rocket games and everything even tangentially related</description>
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                                      <item>
                                        <title>apple: but what about f2c?</title>
                                        <link>https://mollyrocket.com/forums/viewtopic.php?p=6574#6574</link>
                                        <description>&lt;br /&gt;
                                      &lt;b&gt;Author:&lt;/b&gt; &lt;a href='https://mollyrocket.com/forums/profile.php?mode=viewprofile&amp;u=46'&gt;Won&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;
                                      &lt;b&gt;Posted:&lt;/b&gt; Thu Sep 09, 2010 2:50 pm&lt;br /&gt;&lt;br /&gt;
                                      &lt;br /&gt;&lt;br /&gt;
                                      Somewhat mooted with this revision:&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://www.apple.com/pr/library/2010/09/09statement.html&quot; target=&quot;_blank&quot;&gt;http://www.apple.com/pr/library/2010/09/09statement.html&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
Good news (although I still have a distaste for them).</description>
                                        <comments>https://mollyrocket.com/forums/viewtopic.php?p=6574#6574</comments>
                                        <author>Won</author>
                                        <pubDate>Thu Sep 09, 2010 2:50 pm</pubDate>
                                        <guid isPermaLink="true">https://mollyrocket.com/forums/viewtopic.php?p=6574#6574</guid>
                                      </item>
                                      <item>
                                        <title>Duke Nukem Forever</title>
                                        <link>https://mollyrocket.com/forums/viewtopic.php?p=6573#6573</link>
                                        <description>&lt;br /&gt;
                                      &lt;b&gt;Author:&lt;/b&gt; &lt;a href='https://mollyrocket.com/forums/profile.php?mode=viewprofile&amp;u=641'&gt;blaineallenbrown&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;
                                      &lt;b&gt;Posted:&lt;/b&gt; Mon Sep 06, 2010 3:02 pm&lt;br /&gt;&lt;br /&gt;
                                      &lt;br /&gt;&lt;br /&gt;
                                      It seems that the challenge is back on!&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://www.destructoid.com/yup-gearbox-brings-duke-nukem-forever-to-pax-183058.phtml&quot; target=&quot;_blank&quot; class=&quot;postlink&quot;&gt;http://www.destructoid.com/yup-gearbox-brings-duke-nukem-forever-to-pax-183058.phtml&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
and &lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://www.gamesradar.com/xbox360/duke-nukem-forever/preview/duke-nukem-forever-pax-2010-hands-on-seriously/a-20100904162748561031/g-20100903112053378011&quot; target=&quot;_blank&quot; class=&quot;postlink&quot;&gt;http://www.gamesradar.com/xbox360/duke-nukem-forever/preview/duke-nukem-forever-pax-2010-hands-on-seriously/a-20100904162748561031/g-20100903112053378011&lt;/a&gt;</description>
                                        <comments>https://mollyrocket.com/forums/viewtopic.php?p=6573#6573</comments>
                                        <author>blaineallenbrown</author>
                                        <pubDate>Mon Sep 06, 2010 3:02 pm</pubDate>
                                        <guid isPermaLink="true">https://mollyrocket.com/forums/viewtopic.php?p=6573#6573</guid>
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                                      <item>
                                        <title>P ≠ NP solved?</title>
                                        <link>https://mollyrocket.com/forums/viewtopic.php?p=6572#6572</link>
                                        <description>&lt;br /&gt;
                                      &lt;b&gt;Author:&lt;/b&gt; &lt;a href='https://mollyrocket.com/forums/profile.php?mode=viewprofile&amp;u=394'&gt;jai&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;
                                      &lt;b&gt;Posted:&lt;/b&gt; Tue Aug 31, 2010 9:39 pm&lt;br /&gt;&lt;br /&gt;
                                      &lt;br /&gt;&lt;br /&gt;
                                      &lt;/span&gt;&lt;table width=&quot;90%&quot; cellspacing=&quot;1&quot; cellpadding=&quot;3&quot; border=&quot;0&quot; align=&quot;center&quot;&gt;&lt;tr&gt; 	  &lt;td&gt;&lt;span class=&quot;genmed&quot;&gt;&lt;b&gt;martinsm wrote:&lt;/b&gt;&lt;/span&gt;&lt;/td&gt;	&lt;/tr&gt;	&lt;tr&gt;	  &lt;td class=&quot;quote&quot;&gt;This is interesting read: &lt;a href=&quot;http://scottaaronson.com/blog/&quot; target=&quot;_blank&quot;&gt;http://scottaaronson.com/blog/&lt;/a&gt; (starting from August 9 and going up).&lt;/td&gt;	&lt;/tr&gt;&lt;/table&gt;&lt;span class=&quot;postbody&quot;&gt;&lt;br /&gt;
&lt;br /&gt;
Awesome P != NP for dummies posts. Definitely a good fit for me (dummy)! lol</description>
                                        <comments>https://mollyrocket.com/forums/viewtopic.php?p=6572#6572</comments>
                                        <author>jai</author>
                                        <pubDate>Tue Aug 31, 2010 9:39 pm</pubDate>
                                        <guid isPermaLink="true">https://mollyrocket.com/forums/viewtopic.php?p=6572#6572</guid>
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                                        <title>physics engine for calculating angular momentum?</title>
                                        <link>https://mollyrocket.com/forums/viewtopic.php?p=6571#6571</link>
                                        <description>&lt;br /&gt;
                                      &lt;b&gt;Author:&lt;/b&gt; &lt;a href='https://mollyrocket.com/forums/profile.php?mode=viewprofile&amp;u=394'&gt;jai&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;
                                      &lt;b&gt;Posted:&lt;/b&gt; Tue Aug 31, 2010 9:28 pm&lt;br /&gt;&lt;br /&gt;
                                      &lt;br /&gt;&lt;br /&gt;
                                      I have been discovering that. I suppose it's not the engines' faults. As I have been trying to mess around with this, I've had to learn a bit more about physics so that I can understand the engines. Even in the most simplified cases, with friction removed, and just doing 2D with basic geometry, it's complex! Much respect to physics people.</description>
                                        <comments>https://mollyrocket.com/forums/viewtopic.php?p=6571#6571</comments>
                                        <author>jai</author>
                                        <pubDate>Tue Aug 31, 2010 9:28 pm</pubDate>
                                        <guid isPermaLink="true">https://mollyrocket.com/forums/viewtopic.php?p=6571#6571</guid>
                                      </item>
                                      <item>
                                        <title>Introducing LibVT</title>
                                        <link>https://mollyrocket.com/forums/viewtopic.php?p=6570#6570</link>
                                        <description>&lt;br /&gt;
                                      &lt;b&gt;Author:&lt;/b&gt; &lt;a href='https://mollyrocket.com/forums/profile.php?mode=viewprofile&amp;u=520'&gt;julian&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;
                                      &lt;b&gt;Posted:&lt;/b&gt; Sun Aug 29, 2010 10:05 pm&lt;br /&gt;&lt;br /&gt;
                                      &lt;br /&gt;&lt;br /&gt;
                                      source is up:&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;https://sourceforge.net/projects/libvt/files/&quot; target=&quot;_blank&quot;&gt;https://sourceforge.net/projects/libvt/files/&lt;/a&gt;</description>
                                        <comments>https://mollyrocket.com/forums/viewtopic.php?p=6570#6570</comments>
                                        <author>julian</author>
                                        <pubDate>Sun Aug 29, 2010 10:05 pm</pubDate>
                                        <guid isPermaLink="true">https://mollyrocket.com/forums/viewtopic.php?p=6570#6570</guid>
                                      </item>
                                      <item>
                                        <title>public domain truetype font rendering</title>
                                        <link>https://mollyrocket.com/forums/viewtopic.php?p=6569#6569</link>
                                        <description>&lt;br /&gt;
                                      &lt;b&gt;Author:&lt;/b&gt; &lt;a href='https://mollyrocket.com/forums/profile.php?mode=viewprofile&amp;u=13'&gt;sean&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;
                                      &lt;b&gt;Posted:&lt;/b&gt; Thu Aug 26, 2010 4:23 pm&lt;br /&gt;&lt;br /&gt;
                                      &lt;br /&gt;&lt;br /&gt;
                                      Thanks!</description>
                                        <comments>https://mollyrocket.com/forums/viewtopic.php?p=6569#6569</comments>
                                        <author>sean</author>
                                        <pubDate>Thu Aug 26, 2010 4:23 pm</pubDate>
                                        <guid isPermaLink="true">https://mollyrocket.com/forums/viewtopic.php?p=6569#6569</guid>
                                      </item>
                                      <item>
                                        <title>Issues with running the demo</title>
                                        <link>https://mollyrocket.com/forums/viewtopic.php?p=6567#6567</link>
                                        <description>&lt;br /&gt;
                                      &lt;b&gt;Author:&lt;/b&gt; &lt;a href='https://mollyrocket.com/forums/profile.php?mode=viewprofile&amp;u=670'&gt;Bob&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;
                                      &lt;b&gt;Posted:&lt;/b&gt; Thu Aug 26, 2010 12:35 pm&lt;br /&gt;&lt;br /&gt;
                                      &lt;br /&gt;&lt;br /&gt;
                                      If someone is still interested, got it running in VS2010, using a Geforce GTX 280.&lt;br /&gt;
&lt;br /&gt;
Stuff I changed:&lt;br /&gt;
Removed one file in the project that triggered the custom build thing, it was in glsl shaders I think.&lt;br /&gt;
Removed the version line in virt_text.txt&lt;br /&gt;
Modified this line in virt_text.txt:&lt;br /&gt;
   result.grad = vec4(dFdx(address) * gradient_scale, dFdy(address) * gradient_scale);</description>
                                        <comments>https://mollyrocket.com/forums/viewtopic.php?p=6567#6567</comments>
                                        <author>Bob</author>
                                        <pubDate>Thu Aug 26, 2010 12:35 pm</pubDate>
                                        <guid isPermaLink="true">https://mollyrocket.com/forums/viewtopic.php?p=6567#6567</guid>
                                      </item>
                                      <item>
                                        <title>stb_truetype C# port</title>
                                        <link>https://mollyrocket.com/forums/viewtopic.php?p=6566#6566</link>
                                        <description>&lt;br /&gt;
                                      &lt;b&gt;Author:&lt;/b&gt; &lt;a href='https://mollyrocket.com/forums/profile.php?mode=viewprofile&amp;u=620'&gt;Zer&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;
                                      &lt;b&gt;Posted:&lt;/b&gt; Wed Aug 25, 2010 5:04 am&lt;br /&gt;&lt;br /&gt;
                                      &lt;br /&gt;&lt;br /&gt;
                                      Howdy all.&lt;br /&gt;
&lt;br /&gt;
I needed a font renderer and tried the Tao Framework FreeType binding for C# today. Five minutes in I find that two of its three 'open font' API calls have the wrong definition. Thinking, 'this can't get any better further in', I decided instead to port stb_truetype to C#.&lt;br /&gt;
&lt;br /&gt;
Most features are tested and work well - I am actively using baked characters and quads, metrics, etc. Types are marked serializable, so you can use BinaryFormatter, etc. to save your baked character coordinates easily (it takes about 30KB for the full Anonymous Pro font included with the sample, on top of the bitmap data). Of course you could alternatively do everything at runtime.&lt;br /&gt;
&lt;br /&gt;
For your enjoyment,&lt;br /&gt;
&lt;a href=&quot;http://zer7.com/software.php?page=truetypesharp&quot; target=&quot;_blank&quot;&gt;http://zer7.com/software.php?page=truetypesharp&lt;/a&gt;</description>
                                        <comments>https://mollyrocket.com/forums/viewtopic.php?p=6566#6566</comments>
                                        <author>Zer</author>
                                        <pubDate>Wed Aug 25, 2010 5:04 am</pubDate>
                                        <guid isPermaLink="true">https://mollyrocket.com/forums/viewtopic.php?p=6566#6566</guid>
                                      </item>
                                      <item>
                                        <title>public domain jpeg/png decompressor</title>
                                        <link>https://mollyrocket.com/forums/viewtopic.php?p=6561#6561</link>
                                        <description>&lt;br /&gt;
                                      &lt;b&gt;Author:&lt;/b&gt; &lt;a href='https://mollyrocket.com/forums/profile.php?mode=viewprofile&amp;u=667'&gt;SpartanJ&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;
                                      &lt;b&gt;Posted:&lt;/b&gt; Wed Aug 18, 2010 4:54 am&lt;br /&gt;&lt;br /&gt;
                                      &lt;br /&gt;&lt;br /&gt;
                                      Sure! No problem, that's the idea!</description>
                                        <comments>https://mollyrocket.com/forums/viewtopic.php?p=6561#6561</comments>
                                        <author>SpartanJ</author>
                                        <pubDate>Wed Aug 18, 2010 4:54 am</pubDate>
                                        <guid isPermaLink="true">https://mollyrocket.com/forums/viewtopic.php?p=6561#6561</guid>
                                      </item>
                                      <item>
                                        <title>sophist.h - public domain portable types</title>
                                        <link>https://mollyrocket.com/forums/viewtopic.php?p=6556#6556</link>
                                        <description>&lt;br /&gt;
                                      &lt;b&gt;Author:&lt;/b&gt; &lt;a href='https://mollyrocket.com/forums/profile.php?mode=viewprofile&amp;u=13'&gt;sean&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;
                                      &lt;b&gt;Posted:&lt;/b&gt; Tue Aug 17, 2010 9:45 am&lt;br /&gt;&lt;br /&gt;
                                      &lt;br /&gt;&lt;br /&gt;
                                      Thanks for testing! List updated.</description>
                                        <comments>https://mollyrocket.com/forums/viewtopic.php?p=6556#6556</comments>
                                        <author>sean</author>
                                        <pubDate>Tue Aug 17, 2010 9:45 am</pubDate>
                                        <guid isPermaLink="true">https://mollyrocket.com/forums/viewtopic.php?p=6556#6556</guid>
                                      </item>
                                      <item>
                                        <title>GJK algorithm implementation video</title>
                                        <link>https://mollyrocket.com/forums/viewtopic.php?p=6550#6550</link>
                                        <description>&lt;br /&gt;
                                      &lt;b&gt;Author:&lt;/b&gt; &lt;a href='https://mollyrocket.com/forums/profile.php?mode=viewprofile&amp;u=661'&gt;golgobot&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;
                                      &lt;b&gt;Posted:&lt;/b&gt; Sun Aug 15, 2010 8:14 am&lt;br /&gt;&lt;br /&gt;
                                      &lt;br /&gt;&lt;br /&gt;
                                      It goes into some more depth. &lt;a href=&quot;http://physics2d.com/content/gjk-algorithm&quot; target=&quot;_blank&quot;&gt;http://physics2d.com/content/gjk-algorithm&lt;/a&gt;</description>
                                        <comments>https://mollyrocket.com/forums/viewtopic.php?p=6550#6550</comments>
                                        <author>golgobot</author>
                                        <pubDate>Sun Aug 15, 2010 8:14 am</pubDate>
                                        <guid isPermaLink="true">https://mollyrocket.com/forums/viewtopic.php?p=6550#6550</guid>
                                      </item>
                                      <item>
                                        <title>Eyecandy of the day</title>
                                        <link>https://mollyrocket.com/forums/viewtopic.php?p=6540#6540</link>
                                        <description>&lt;br /&gt;
                                      &lt;b&gt;Author:&lt;/b&gt; &lt;a href='https://mollyrocket.com/forums/profile.php?mode=viewprofile&amp;u=394'&gt;jai&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;
                                      &lt;b&gt;Posted:&lt;/b&gt; Tue Aug 10, 2010 12:41 am&lt;br /&gt;&lt;br /&gt;
                                      &lt;br /&gt;&lt;br /&gt;
                                      &lt;img src=&quot;images/smiles/icon_eek.gif&quot; alt=&quot;Shocked&quot; border=&quot;0&quot; /&gt;  awesome.</description>
                                        <comments>https://mollyrocket.com/forums/viewtopic.php?p=6540#6540</comments>
                                        <author>jai</author>
                                        <pubDate>Tue Aug 10, 2010 12:41 am</pubDate>
                                        <guid isPermaLink="true">https://mollyrocket.com/forums/viewtopic.php?p=6540#6540</guid>
                                      </item>
                                      <item>
                                        <title>The Monkey Hustle</title>
                                        <link>https://mollyrocket.com/forums/viewtopic.php?p=6518#6518</link>
                                        <description>&lt;br /&gt;
                                      &lt;b&gt;Author:&lt;/b&gt; &lt;a href='https://mollyrocket.com/forums/profile.php?mode=viewprofile&amp;u=488'&gt;mariocaprino&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;
                                      &lt;b&gt;Posted:&lt;/b&gt; Thu Jul 22, 2010 11:15 am&lt;br /&gt;&lt;br /&gt;
                                      &lt;br /&gt;&lt;br /&gt;
                                      We have just released our first game for the iPhone - and it's now available on the App Store!&lt;br /&gt;
&lt;a href=&quot;http://itunes.apple.com/us/app/the-monkey-hustle/id377368870?mt=8&quot; target=&quot;_blank&quot; class=&quot;postlink&quot;&gt;http://itunes.apple.com/us/app/the-monkey-hustle/id377368870?mt=8&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-weight: bold&quot;&gt;&lt;a href=&quot;http://itunes.apple.com/us/app/the-monkey-hustle/id377368870?mt=8&quot; target=&quot;_blank&quot; class=&quot;postlink&quot;&gt;The Monkey Hustle&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;
It's the classic shell game - where you bet bananas against &lt;a href=&quot;http://www.caprino.no/games/fgpgull/en/cast.asp#desperados&quot; target=&quot;_blank&quot; class=&quot;postlink&quot;&gt;Emanuel Desperados&lt;/a&gt;, the gorilla from the movie &lt;a href=&quot;http://www.caprino.no/movies/en/flaaklypa.asp&quot; target=&quot;_blank&quot; class=&quot;postlink&quot;&gt;Pinchcliffe Grand Prix&lt;/a&gt;.&lt;br /&gt;
Our goal with the game is:&lt;ul&gt; &lt;li&gt; Present visually impressive animation and graphics&lt;br /&gt;
&lt;li&gt; Something to easily pick-up and play for a few minutes at a time&lt;br /&gt;
&lt;li&gt; Try to offer something different to Apps currently available&lt;br /&gt;
&lt;/ul&gt;&lt;br /&gt;
&lt;img src=&quot;http://a1.phobos.apple.com/us/r1000/047/Purple/76/5c/a5/mzl.ekddzknm.320x480-75.jpg&quot; border=&quot;0&quot; /&gt; &lt;img src=&quot;http://a1.phobos.apple.com/us/r1000/028/Purple/63/35/1e/mzl.bpiblfrj.320x480-75.jpg&quot; border=&quot;0&quot; /&gt; &lt;img src=&quot;http://a1.phobos.apple.com/us/r1000/052/Purple/4a/c1/c6/mzl.xihwupyx.320x480-75.jpg&quot; border=&quot;0&quot; /&gt;&lt;br /&gt;
&lt;br /&gt;
As this is a site for developers I thought I'd mention some of the technical details around the game.&lt;br /&gt;
I've been working on the game and it's framework for the last year - trying to get an understanding for iPhone development.&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-weight: bold&quot;&gt;Fast texture uploads are tricky&lt;/span&gt;&lt;br /&gt;
The game relies on efficiently playing back video in up to 30 FPS.&lt;br /&gt;
It turns out the bottleneck when doing fullscreen video in OpenGL ES on iPhone is texture upload speed. Unless you upload textures in the compressed PVRTC, the OpenGL-driver will perform an expensive &quot;twiddle&quot;-operation on your texture.&lt;br /&gt;
Throw away that efficient video decoder you coded for another platform; to optimize playback speed your best file format for iPhone is zipped PVRTC textures.&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-weight: bold&quot;&gt;Immediate mode is cool&lt;/span&gt;&lt;br /&gt;
There are quite a few things that are just easier to code in immediate mode. As an expample I believe most of us are coding our GUI in immediate-style based on &lt;a href=&quot;https://mollyrocket.com/forums/viewtopic.php?t=134&quot; target=&quot;_blank&quot; class=&quot;postlink&quot;&gt;Casey's video&lt;/a&gt;.&lt;br /&gt;
It's therefore sad that OpenGL ES has removed the option to specify vertices in immediate mode. I understand the performance reasons - but as a coder I can be more creative and work more efficiently with an immediate API.&lt;br /&gt;
Thus I coded my own immediate mode interface for buffering vertex data. I love being able to rotate sprites by calling something similar to &lt;span style=&quot;font-style: italic&quot;&gt;glRotatef()&lt;/span&gt; before calling my draw method - and in my case the performance impact is negligible.&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-weight: bold&quot;&gt;Function pointers is the state&lt;/span&gt;&lt;br /&gt;
I've tried my luck on state machines a couple of times - and later walk away from a big mess of code I hope I do not have to revisit at a later point.&lt;br /&gt;
Lately I've been thinking of function pointers as the &lt;a href=&quot;https://mollyrocket.com/forums/viewtopic.php?t=795&quot; target=&quot;_blank&quot; class=&quot;postlink&quot;&gt;simplest way to represent a state&lt;/a&gt;. For me it's a new way to think about state machines - and fits nicely with immediate style coding. Combine the function pointer with a timestamp of when the state was set - and you have a powerfull way to script timed sequences.&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-weight: bold&quot;&gt;Memory pools work&lt;/span&gt;&lt;br /&gt;
C is fun and fast - but lacks a standard C library for data structures. Luckily there are several good to choose from - among them &lt;a href=&quot;https://mollyrocket.com/forums/viewtopic.php?t=323&quot; target=&quot;_blank&quot; class=&quot;postlink&quot;&gt;Sean Barret's library&lt;/a&gt; available through this forum.&lt;br /&gt;
I started early toying around with &lt;a href=&quot;http://apr.apache.org/&quot; target=&quot;_blank&quot; class=&quot;postlink&quot;&gt;Apache Portable Runtime&lt;/a&gt;. The complete library isn't lightweight - but it's well written and almost all source files are independent of each other and may be included seperately in your project.&lt;br /&gt;
But beware - it uses memory pools for all resource handling!  I was initially put off by this requirement, but after forcing myself to spend time with the library I have come to love them. There is something elegant about structuring you code around pools: &lt;span style=&quot;font-style: italic&quot;&gt;&quot;Got a memory warning? No problem, I'll just clear my Cache-pool!&quot;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I hope you enjoy our game and recommend it to your friends.&lt;br /&gt;
&lt;a href=&quot;http://itunes.apple.com/us/app/the-monkey-hustle/id377368870?mt=8&quot; target=&quot;_blank&quot; class=&quot;postlink&quot;&gt;http://itunes.apple.com/us/app/the-monkey-hustle/id377368870?mt=8&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
Best regards,&lt;br /&gt;
Mario Caprino</description>
                                        <comments>https://mollyrocket.com/forums/viewtopic.php?p=6518#6518</comments>
                                        <author>mariocaprino</author>
                                        <pubDate>Thu Jul 22, 2010 11:15 am</pubDate>
                                        <guid isPermaLink="true">https://mollyrocket.com/forums/viewtopic.php?p=6518#6518</guid>
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                                      <item>
                                        <title>Carmack: Sparse Voxel Octree</title>
                                        <link>https://mollyrocket.com/forums/viewtopic.php?p=6517#6517</link>
                                        <description>&lt;br /&gt;
                                      &lt;b&gt;Author:&lt;/b&gt; &lt;a href='https://mollyrocket.com/forums/profile.php?mode=viewprofile&amp;u=406'&gt;icastano&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;
                                      &lt;b&gt;Posted:&lt;/b&gt; Thu Jul 22, 2010 9:45 am&lt;br /&gt;&lt;br /&gt;
                                      &lt;br /&gt;&lt;br /&gt;
                                      &lt;/span&gt;&lt;table width=&quot;90%&quot; cellspacing=&quot;1&quot; cellpadding=&quot;3&quot; border=&quot;0&quot; align=&quot;center&quot;&gt;&lt;tr&gt; 	  &lt;td&gt;&lt;span class=&quot;genmed&quot;&gt;&lt;b&gt;sean wrote:&lt;/b&gt;&lt;/span&gt;&lt;/td&gt;	&lt;/tr&gt;	&lt;tr&gt;	  &lt;td class=&quot;quote&quot;&gt;This seems like it might be huge: &lt;a href=&quot;http://alice.loria.fr/~nivoliev/Seamless/&quot; target=&quot;_blank&quot;&gt;http://alice.loria.fr/~nivoliev/Seamless/&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
I've always felt like something like this should be possible, although I don't think I ever managed to work out even the simple premise &quot;if you just make shared chart edges have the same shape in texture space (i.e. just translated and 90-degree rotated), you can avoid artifacts&quot;. But it feels like that was where I was always trying to get my head &lt;span style=&quot;font-style: italic&quot;&gt;to&lt;/span&gt; and failing.&lt;/td&gt;	&lt;/tr&gt;&lt;/table&gt;&lt;span class=&quot;postbody&quot;&gt;&lt;br /&gt;
&lt;br /&gt;
That is pretty cool, I'm glad somebody worked out the details. However, building the initial quad-parameterization is still a challenging task. The global parameterization algorithms work well on paper, but it's not clear whether they are robust enough to be used in a production environment.</description>
                                        <comments>https://mollyrocket.com/forums/viewtopic.php?p=6517#6517</comments>
                                        <author>icastano</author>
                                        <pubDate>Thu Jul 22, 2010 9:45 am</pubDate>
                                        <guid isPermaLink="true">https://mollyrocket.com/forums/viewtopic.php?p=6517#6517</guid>
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                                        <title>Simple, fast DXT compressor</title>
                                        <link>https://mollyrocket.com/forums/viewtopic.php?p=6516#6516</link>
                                        <description>&lt;br /&gt;
                                      &lt;b&gt;Author:&lt;/b&gt; &lt;a href='https://mollyrocket.com/forums/profile.php?mode=viewprofile&amp;u=406'&gt;icastano&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;
                                      &lt;b&gt;Posted:&lt;/b&gt; Thu Jul 22, 2010 9:08 am&lt;br /&gt;&lt;br /&gt;
                                      &lt;br /&gt;&lt;br /&gt;
                                      &lt;/span&gt;&lt;table width=&quot;90%&quot; cellspacing=&quot;1&quot; cellpadding=&quot;3&quot; border=&quot;0&quot; align=&quot;center&quot;&gt;&lt;tr&gt; 	  &lt;td&gt;&lt;span class=&quot;genmed&quot;&gt;&lt;b&gt;Code:&lt;/b&gt;&lt;/span&gt;&lt;/td&gt;	&lt;/tr&gt;	&lt;tr&gt;	  &lt;td class=&quot;code&quot;&gt;int err = abs&amp;#40;stb__Lerp13&amp;#40;maxe, mine&amp;#41; - i&amp;#41;;&lt;br /&gt;
err += abs&amp;#40;maxe - mine&amp;#41; * 3 / 100;&lt;br /&gt;
&lt;/td&gt;	&lt;/tr&gt;&lt;/table&gt;&lt;span class=&quot;postbody&quot;&gt;&lt;br /&gt;
&lt;br /&gt;
Hmm... using ints the error adjustment term will almost always be zero:&lt;br /&gt;
&lt;br /&gt;
32*3/100 &amp;lt; 1&lt;br /&gt;
&lt;br /&gt;
if you don't want to use floats, then you should probably scale the errors by 100.&lt;br /&gt;
&lt;br /&gt;
&lt;/span&gt;&lt;table width=&quot;90%&quot; cellspacing=&quot;1&quot; cellpadding=&quot;3&quot; border=&quot;0&quot; align=&quot;center&quot;&gt;&lt;tr&gt; 	  &lt;td&gt;&lt;span class=&quot;genmed&quot;&gt;&lt;b&gt;Code:&lt;/b&gt;&lt;/span&gt;&lt;/td&gt;	&lt;/tr&gt;	&lt;tr&gt;	  &lt;td class=&quot;code&quot;&gt;int err = abs&amp;#40;stb__Lerp13&amp;#40;maxe, mine&amp;#41; - i&amp;#41; * 100;&lt;br /&gt;
err += abs&amp;#40;maxe - mine&amp;#41; * 3;&lt;br /&gt;
&lt;/td&gt;	&lt;/tr&gt;&lt;/table&gt;&lt;span class=&quot;postbody&quot;&gt;</description>
                                        <comments>https://mollyrocket.com/forums/viewtopic.php?p=6516#6516</comments>
                                        <author>icastano</author>
                                        <pubDate>Thu Jul 22, 2010 9:08 am</pubDate>
                                        <guid isPermaLink="true">https://mollyrocket.com/forums/viewtopic.php?p=6516#6516</guid>
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